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shinesmancobalt, discarding parapsprites must mean, they'll return to the pool. Otherwise there isn't really enough time to save the poinies.
1) When an outbreak happens or spreads to a place with a lead, the lead stays there and isn't dead, correct?
2) If an outbreak spreads somewhere and stops (because there was just 1 or 2 parpaprites there or whatever), any player characters and revealed / carried ponies are wounded or killed, correct?
3) Once a player character gets hit by an outbreak and wounded, she gets removed from the game, so if there are fewer than six players, they just pick another character, yes?
2) Only the characters on the fields the outbreak happens.
3) Wounded characters restart at the hospital.
On a side note printing can get expensive. $42! Should of just stuck to cheap color printing instead of lamenting it on poster paper.
You should think about making a rule whereby players send you money to purchase Magic Shards which remove the parasprites (a la the Gameloft game).
1) I would suggest reducing the number of parasprites by 15. My math might be off, but this would account for the fact that each space can hold a maximum of 4 sprites instead of 6 (2 parasprites) and for the fact that each outbreak returns 3 sprites instead of 2 (13 parasprites). With so many sprites, it makes more sense to use multiple characters to hold sprites, rather than returning them to the forest.
2) It's possible for Pinkie to use 2 smile tokens. She could be the last one in the group to take her turn and the first one to take her turn the next round. Also, unless I'm misreading the rules, only 9 hives are used. Are the other 3 added to increase difficulty? I would make one hive token a Smile token.
The first version had 6 different parasprites with outbreaks happening with 2 identical parasprites.
The current version has 3 different parasprites with outbreaks happening with 3 idientical parasprites.
Okay, outbreaks also happen, if 3 different parasprites are present.
But that also increases the chance of an outbreak happen, doesn't it? That should compensate for 3 parasprites returned to the box.
I forgot many fields have only one or two neighbors.
Well the first 2 or 3 times it happened in this game I figured there's are 6 different colors, so there's a chance that the one outbreak wouldn't cause the other to outbreak again. Except I had one spot with 5 parasprites on it, and 2 surrounding spots had 3 on them So on my turn (yay, everypony gets to blame me for losing) those 3 spots had 9 outbreaks till we ran out of rubble.
I assume you are removing the matching parasprites before outbreaking? This is a built-in safeguard against an infinite outbreak loop. Only in your case, it was not enough.
I strive to prevent any space from spawning more than 3 parasprites at one time. It sounds like you were losing control of the situation long before this chain reaction started. There's a delicate balance between clearing parasprites and rescuing villagers, and neither objective can be ignored too long.
the D6. If the result is 1 or 2, add one Rubble to your space (Whoops!)." Does that draw all parasprites on the entire board /into/ your space, or does it draw in all parasprites in your space to your inventory, or... what exactly does this do, really? Maybe I'm just a bit dense.
"Lose 3 or more Villagers and it's game over!"
"The game ends immediately when ... 4 or more Villagers are Lost"
"If 3 or more Villagers are Lost, our heroes are demoralized and the game ends in defeat for all players."
3 or 4???
"Unspent AP is not lost and does not carry over from turn to turn."
What? Lost or not lost?
A) There is a mistake in a components section. It said "x15 Leads(x7 False, x10 Villagers)". It must be either x17 Leads or less amount of False/Villagers.
B) Also at least for me the definiton of "colored (non-starred) space" is quite difficult to understand. Does it mean any space with a colored(non-black) border around it?
C) And about that borders too: there are four different colors + black color for special locations. The current rules doesn't mention space border color in any aspect, so, I suppose you either forget to remove different colors from the board or, which is much more probable, you are going to implement some new mechanic with it, right?
D) The already mentioned in previous comment dotted paths -for now there are no such thing at the board.
Anyway, even if a rules need a little polisihing, the amount of efforts, that you already put in should probably make Applejack so proud of you! (Or at least Pinkie Pie, in case of AJ despising boardgames)