Shop Mobile More Submit  Join Login
PP Rules by ParaspriteCharmer PP Rules by ParaspriteCharmer

It appears you don't have PDF support in this web browser. Download PDF

Rules (v1.2) for the game Parasprite Panic!, a fan-made board game based on the My Little Pony: Friendship is Magic cartoon. In particular, S1 E10: Swarm of the Century. All-ages appropriate, although small children could use some guidance. Fortunately, this is a cooperative game, so teamwork is not only allowed but expected! Older fans might wish to read ahead: an advanced set of rules is available which makes this game more strategic, dynamic, complex, and interesting.
Add a Comment:
 
:icontbaransk:
tbaransk Featured By Owner Jan 25, 2014

shinesmancobalt, discarding parapsprites must mean, they'll return to the pool. Otherwise there isn't really enough time to save the poinies. 


My questions: 

1) When an outbreak happens or spreads to a place with a lead, the lead stays there and isn't dead, correct? 

2) If an outbreak spreads somewhere and stops (because there was just 1 or 2 parpaprites there or whatever), any player characters and revealed / carried ponies are wounded or killed, correct? 

3) Once a player character gets hit by an outbreak and wounded, she gets removed from the game, so if there are fewer than six players, they just pick another character, yes?  


Reply
:iconschwarzerritter:
SchwarzerRitter Featured By Owner Jan 29, 2015
1) An unrevealed lead isn't dead, but a revealed lead is. That is actually the downside of Rarity's ability.
2) Only the characters on the fields the outbreak happens.
3) Wounded characters restart at the hospital.
Reply
:iconshinesmancobalt:
shinesmancobalt Featured By Owner Jan 17, 2014
The rules say that Parasprites are "automatically discarded" when you get to the Eferfree Forest. Just to be clear, this means returned to the parasprite bag, yes? Because otherwise it means the game will end quicker.
Reply
:iconschwarzerritter:
SchwarzerRitter Featured By Owner Jan 29, 2015
Yes, they are returned to the bag.
Reply
:iconmsolec2000:
msolec2000 Featured By Owner Jun 15, 2013
I caught the feelings of Flash Point and Pandemic. Nice work! :)
Reply
:iconhecmanstar:
hecmanstar Featured By Owner Jun 13, 2013
I printed out the game and will try it out at the next meetup.

On a side note printing can get expensive. $42! Should of just stuck to cheap color printing instead of lamenting it on poster paper.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Jun 27, 2013
Oh wow, that's dedication! Yeah, I keep a regular stock of matboard, label paper, and laminating sheets for all my prototyping needs. Altogether, I'd estimate the materials cost is $10 if you use your own printer.
Reply
:icondoughnutjoe:
DoughnutJoe Featured By Owner May 18, 2013
Sounds like a fun game! I think I will print it off and try it with some friends.

You should think about making a rule whereby players send you money to purchase Magic Shards which remove the parasprites (a la the Gameloft game). ;)
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner May 28, 2013
What a great idea! Why didn't I think of that? Deliberately crippling your games for profit is the wave of the future! Brilliant!
Reply
:iconsnakespawn:
SnakeSpawn Featured By Owner Apr 9, 2013
I like the new rules, but I have a couple suggestions.

1) I would suggest reducing the number of parasprites by 15. My math might be off, but this would account for the fact that each space can hold a maximum of 4 sprites instead of 6 (2 parasprites) and for the fact that each outbreak returns 3 sprites instead of 2 (13 parasprites). With so many sprites, it makes more sense to use multiple characters to hold sprites, rather than returning them to the forest.

2) It's possible for Pinkie to use 2 smile tokens. She could be the last one in the group to take her turn and the first one to take her turn the next round. Also, unless I'm misreading the rules, only 9 hives are used. Are the other 3 added to increase difficulty? I would make one hive token a Smile token.
Reply
:iconschwarzerritter:
Why would every space be able to hold 4 sprites?
The first version had 6 different parasprites with outbreaks happening with 2 identical parasprites.
The current version has 3 different parasprites with outbreaks happening with 3 idientical parasprites.

EDIT:
Okay, outbreaks also happen, if 3 different parasprites are present.
But that also increases the chance of an outbreak happen, doesn't it? That should compensate for 3 parasprites returned to the box.

EDITEDIT:
I forgot many fields have only one or two neighbors.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Apr 14, 2013
I think you are correct on both counts. Both of these things will be changed in the next version. Thanks!
Reply
:iconshinesmancobalt:
shinesmancobalt Featured By Owner Mar 18, 2013
Quick question for the next revision of the rules. When changing characters at town hall, you say that you may switch to any character not in play for 1AP. But here's a hypothetical: Let's say two players want to switch characters with each other? In other words, we are playing a 6 player game. I am Pinkie and my friend is Applejack. Could we both travel to town hall at the same time and switch there, so that I am now Applejack and he is now Pinkie? Does this cost us both 1AP or just one of us? Also, would this type of switch cause Applejack to let escape any parasprites she was carrying, or would the player who is now Applejack simply inherit those parasprites? Thanks!
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Mar 18, 2013
Interesting question! I haven't run into this problem (if it is a problem) since the game doesn't care WHO is playing which character, so long as those characters are in play. But if I had to house-rule it, I would allow the players to "switch sides" entirely. In other words, switch seats and continue playing as new characters with no change to the game state. This could happen any time (not only at the Town Hall) and would not cost an action. The situation you describe with Applejack should not occur, since player inventories are not being swapped, only player identities.
Reply
:iconganondox:
Ganondox Featured By Owner Feb 15, 2013  Hobbyist General Artist
Nice job, but there is one major problem I noticed, especially on the foal level. In Pandemic the diseased cities gradually build up the level in which they can outbreak, giving a period of grace between a city getting infected and outbreaking. Here any spot with a parasprite on it may outbreak, which makes their be no grace period.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Mar 20, 2013
Just a heads-up: the last revision of the rules (v1.2) directly addresses your issue with the lack of a "grace period". Now that 3 Parasprites are required to Outbreak, a grace period is built-in. Of course, with only 3 colors of Parasprite the game is not easier so much as "differently difficult".
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 17, 2013
You are correct. The odds of any given space outbreaking are probabilistic, where more parasprites = greater danger. In practice, players tend to focus on spaces with many parasprites, and for good reason.
Reply
:iconganondox:
Ganondox Featured By Owner Feb 18, 2013  Hobbyist General Artist
I just feel the lack of a grace period makes it so any spot with a parasprite is dangerous, and the foal version of the game has too much risk with dealing with them, especially considering how it only takes three outbreaks to loose the game.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 20, 2013
Only three outbreaks? Only if all three attack Villagers, and that would be exceedingly unfortunate! It could be prevented altogether if you clear Parasprites from Villager spaces. You are adding one Rubble per outbreak, correct?
Reply
:iconganondox:
Ganondox Featured By Owner Feb 20, 2013  Hobbyist General Artist
Correct.
Reply
:iconpedecoyote:
PedeCoyote Featured By Owner Feb 20, 2013
The issue that I came across, as I just finished a game in the most annoying way possible. I don't remember seeing it in the rules here, but I know Pandemic has a rule where an outbreak that causes another city to outbreak doesn't cause the first city to outbreak again. Cause that would just create an infinite loop.

Well the first 2 or 3 times it happened in this game I figured there's are 6 different colors, so there's a chance that the one outbreak wouldn't cause the other to outbreak again. Except I had one spot with 5 parasprites on it, and 2 surrounding spots had 3 on them So on my turn (yay, everypony gets to blame me for losing) those 3 spots had 9 outbreaks till we ran out of rubble.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 22, 2013
Wow, that's a worst-case scenario if ever I heard one!

I assume you are removing the matching parasprites before outbreaking? This is a built-in safeguard against an infinite outbreak loop. Only in your case, it was not enough.

I strive to prevent any space from spawning more than 3 parasprites at one time. It sounds like you were losing control of the situation long before this chain reaction started. There's a delicate balance between clearing parasprites and rescuing villagers, and neither objective can be ignored too long.
Reply
:iconpedecoyote:
PedeCoyote Featured By Owner Feb 22, 2013
Yeah, that's why I figured that rule from pandemic wouldn't apply because it's hard to outbreak twice. But in that situation, with 5 on the one, if I drew a grey and removed the grey, and then the spot to the right outbreaks as well because of it, there are still 4/6 chance it will outbreak again. and if by some lucky chance it doesn't, the spot on the left which also had an outbreak once again had a 5/6 chance to outbreak again. Mainly i suck at rolling, that's why I stopped playing D&D. Either that or my d4 is loaded. there was allot of 2s being rolled.
Reply
:iconsnakespawn:
SnakeSpawn Featured By Owner Feb 21, 2013
Did you remove both 2 parasprites that caused the outbreak? That decreases the chances of having another on the same spot.
Reply
:iconmajicfrog:
majicfrog Featured By Owner Feb 13, 2013
This is wonderful. Although I'm not entirely clear on what "Rainbow Tornado" does: "Spend 1 AP to spin in a circle, creating a vortex that draws in all Parasprites in your space. Roll
the D6. If the result is 1 or 2, add one Rubble to your space (Whoops!)." Does that draw all parasprites on the entire board /into/ your space, or does it draw in all parasprites in your space to your inventory, or... what exactly does this do, really? Maybe I'm just a bit dense.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 22, 2013
Rainbow Tornado grabs all parasprites in your own space, and adds them to your inventory. It's very much like Pinkie Pie's ability, except riskier. Then again, Pinkie can't fly, so...
Reply
:iconpedecoyote:
PedeCoyote Featured By Owner Feb 13, 2013
The card in the component pdf says it adds all the parasprites in that space into your inventory.
Reply
:iconmajicfrog:
majicfrog Featured By Owner Feb 14, 2013
Huh. So it's like Pinkie's ability except has the risk of destroying part of Ponyville? Hrm. I suppose it kind of makes up for it with Rainbow's insane traverse speed.
Reply
:iconredwings1340:
redwings1340 Featured By Owner Feb 13, 2013
I'm definitely going to look at this later. It looks awesome. I'm assuming this is inspired by Pandemic?
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 13, 2013
Pandemic is an inspiration, as is Flash Point: Fire Rescue. And MLP: FiM, obviously!
Reply
:iconkopaleo:
KopaLeo Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
This is awesome! But there are a few inconsistencies:
----------------------------
"Lose 3 or more Villagers and it's game over!"
"The game ends immediately when ... 4 or more Villagers are Lost"
"If 3 or more Villagers are Lost, our heroes are demoralized and the game ends in defeat for all players."

3 or 4???
----------------------------
"Unspent AP is not lost and does not carry over from turn to turn."
What? Lost or not lost?
----------------------------
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 13, 2013
3. This has been fixed for v1.1.
Reply
:iconfotland42:
fotland42 Featured By Owner Feb 13, 2013
What he means is that if you only spend, say, 2 AP one turn, you are not restricted to only 2 AP for every turn for the rest of the game. I'm not sure why he thought anyone would assume that was the mechanic if not told otherwise; maybe he works for a government agency and is very used to the idea that not spending all your budget results in a lower budget next year?
Reply
:iconkopaleo:
KopaLeo Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
No, I'm pretty sure he meant something like "AP can only be used in one turn, unspent AP is wasted."
Reply
:iconfotland42:
fotland42 Featured By Owner Feb 13, 2013
That too, but I assumed you got that part. He's saying, "If you spend 2 AP this turn, you still get 4 AP next turn. Not 2, not 6."
Reply
:iconkopaleo:
KopaLeo Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
Exactly.

Though I still wonder about the Lost Villager part. 3 or 4?
Reply
:iconschwarzerritter:
SchwarzerRitter Featured By Owner Feb 14, 2013
You have a total of 9 villagers, if you loose 3, the game becomes unwinnable.
Reply
:iconbatosan:
batosan Featured By Owner Feb 13, 2013  Hobbyist General Artist
Going to take the time to print this on good stock! FUN!
Reply
:iconwwwpat:
wwwpat Featured By Owner Feb 13, 2013  Hobbyist Artisan Crafter
Wow, this is really impressing.
Reply
:iconvaskuzmin:
VasKuzmin Featured By Owner Feb 13, 2013
First thing first: you made a great work, good sir! But, depsite of how much I want to spent this commentary to praise your abilities, there are a few moments, which shoul be brought to your attrention:
A) There is a mistake in a components section. It said "x15 Leads(x7 False, x10 Villagers)". It must be either x17 Leads or less amount of False/Villagers.
B) Also at least for me the definiton of "colored (non-starred) space" is quite difficult to understand. Does it mean any space with a colored(non-black) border around it?
C) And about that borders too: there are four different colors + black color for special locations. The current rules doesn't mention space border color in any aspect, so, I suppose you either forget to remove different colors from the board or, which is much more probable, you are going to implement some new mechanic with it, right?
D) The already mentioned in previous comment dotted paths -for now there are no such thing at the board.

Anyway, even if a rules need a little polisihing, the amount of efforts, that you already put in should probably make Applejack so proud of you! (Or at least Pinkie Pie, in case of AJ despising boardgames)
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 13, 2013
Yeah, there are no stars. Black spaces is what is meant. Corrected for v1.1!
Reply
:iconvaskuzmin:
VasKuzmin Featured By Owner Feb 14, 2013
Don't want to be annoying, but... the problem with X15 Leads is still here. You correct from 17 Leads total to a 16 (x7 + x9) total, but it still needs one more correction.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 20, 2013
Yes, you are correct! I'll post a correction ASAP. It's not #1 on my to-do list, but will definitely be updated by v1.2.
Reply
:iconpedecoyote:
PedeCoyote Featured By Owner Feb 13, 2013
they are color coded by d4, all the 1s are one color, all the 2s are another. which is mentioned in the description of the game board.
Reply
:iconvaskuzmin:
VasKuzmin Featured By Owner Feb 14, 2013
Yeap. My bad: I should pay more attention to that part, before asking the questions.
Reply
:iconvengir2:
Vengir2 Featured By Owner Feb 13, 2013
Where are dotted line paths? I can't see any.
Reply
:iconparaspritecharmer:
ParaspriteCharmer Featured By Owner Feb 13, 2013
Removed from the last version of the board. The rules shouldn't mention them. Fixed!
Reply
:iconwanderingbishop:
wanderingbishop Featured By Owner Feb 13, 2013
Mistake in the section "Game End" - it says the game ends when 4 or more villagers are lost, it should be 3 or more.
Reply
:iconrazoku:
Razoku Featured By Owner Feb 12, 2013
You know? I would actually like Hasbro to buy this and fighting is magic so that way we all can win :D
Reply
:iconfiredra6on:
FIREDRA6ON Featured By Owner Feb 14, 2013  Hobbyist Artisan Crafter
I was thinking that as well, it's a win win situation.
Reply
Add a Comment:
 
×




Details

Submitted on
February 12, 2013
File Size
1.7 MB
Link
Thumb
Embed

Stats

Views
3,961 (6 today)
Favourites
74 (who?)
Comments
56
Downloads
635
×